Xtreme Simon – A multiplatform Memory/Concentration game!

Dec 22, 2011   //   by J.Boston   //   Interactive Programs, Portfolio  //  Comments Off

Xtreme Simon has now been released!

The website is http://www.xtremesimon.com/ where it can be played online..

It can also be downloaded from the android market at:

https://play.google.com/store/apps/details?id=org.stockroom.project.simonx

 

Xtreme Simon is built for multiple platforms and is an abstract 3D first-person puzzle game using light, sound and colour to create a strong atmosphere and to produce an interesting new type of game play. The main concept of the game is to create a fast paced environment of colour and sound for the user to interact with.

The chosen development environment is Unity3D. Unity3D is designed for game development and is very easy to create prototypes in and very easy communicate ideas and show practical approaches. The other advantage of using this development environment is that it is easy to export to multiple platforms as Unity is built with compilers for iPhone, Android, Web, PC and Mac. This leaves us with multiple release platforms without having to entirely recode the game for each platform.

The reason why we chose this particular project is because we have not seen a game made using this idea in this context. By combining the idea of ‘Simon says’ with colour spaces, sound and light in a 3D environment we should be capable of conveying an entirely new experience to the user. Many of the team members have also got the correct skill base to ‘walk’ straight into a game development project and rapidly produce very good mock-ups. This allows rapid development and therefore gives us more lee-way for a product closer to professional standards. As unity is c# and javascript based and many our team already have strong and sharp skills in both c# and javascript by using this environment the production of the project material can be accelerated at a greater rate.

The games atmosphere could be comparably similar to the film Cube (1997). http://www.youtube.com/watch?v=qTKfVO56EMs

http://en.wikipedia.org/wiki/Cube_(film)

The games challenges can be quickly conveyed using a reference such as the color and sound game ‘simon says’.

http://www.youtube.com/watch?v=_UCnn4BI9S4&feature=related

As we are using Unity3D our only limitations is the Unity3D development environments limitations as knowledge can always be learned. The only other factor we may be limited by is the HSB colourspace.  Fig 1. Has an example of the HSB colourspace  which we can only manipulate using the senses the human species has.  (hearing and touch).

 

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